I am going to bet that the new project is a game. A new one.
I would like to see what they could come up with.
Oh, and to CP team, in case that's the case and you wanna make physics yourself, here's some good articles explaining basic points on
linear and rotational motion, the RK4 integrator, timestep (frames, physical simulation step), and ways you can use springlike physics to solve many problems. Link Ofcourse you might already know about it, or not plan to build your own physics.
I don't think so, that would have any purpose, as G1 is already perfect and all it needs is a texture patch. I guess they want to make a new game on the engine of G3, as they have the developer tools, the source code, the experience, creativity and man power needed for such a project.
So it wouldn't be a brand new game, but a modification.
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Oh, and to CP team, in case that's the case and you wanna make physics yourself, here's some good articles explaining basic points on
linear and rotational motion, the RK4 integrator, timestep (frames, physical simulation step), and ways you can use springlike physics to solve many problems. Link Ofcourse you might already know about it, or not plan to build your own physics.
Good stuff to read, but creating a brand new physics engine is 10x the effort for 1/10th of the features of an established library. Few teams, professional or otherwise, develop a purely in-house physics engine these days . Would go beyond the purposes of a CP anyway IMO.
Zitat von NatDis
Maybe they'll try to port G1 and G2 to DirectX 9.0c. That will probably fix the NVidia problem as well.
Slightly OT, and I believe I might have mentioned this in the G2Ext thread or another related one, but I worked on a similar project a few months ago with another WoG user. We never got past the "proof of concept" phase, but the old source code is all here: http://sourceforge.net/projects/zenrld/. The project is fully open-source, should anyone want to help out *cough* .
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
Good stuff to read, but creating a brand new physics engine is 10x the effort for 1/10th of the features of an established library. Few teams, professional or otherwise, develop a purely in-house physics engine these days . Would go beyond the purposes of a CP anyway IMO.
I guess I'm hoping to see the action combat a bit more advanced.
In medieval like melee combat charging is a big deal. This is completely neglected in most games, and I believe it is important if you want a really good medieval like melee combat system.
i have a problem with the shadows
when you released the patch installed it and the problem was solved
yesterday i had to update the drivers of my HD4670 so i could play a game but now i wanted to play Gothic 3 but i screwed the shadows with the update and i don't remember what version i had before the update
can you tell me which version of the ATI drivers you used when testing the patch so i can install them
thanks and good job with the new effects, they're better than before
EDIT: problem solved, i installed the 10.3 drivers and reinstalled the game and the shadows work
I never thought you'd include new features in 1.74,I expected it to be strictly bug fixing but you exceeded my expectations once again.The last chapter of the Gothic trilogy is complete now
I'm sure that I've said that in one of the other CP threads but the Gothic community owes you much.
looks great
but i hope see patches for Forsaken Gods too
Well IronKeep Studios made thread so you could post bugs in FG that they wanted to fix they'll probably make a patch too bad JoWooD are being arseholes and not bothering to give them the source code.